Currently there is one example project available that shows how some of the components work.

  • Mandelbrot Viewer: This is a simple Mandelbrot set viewer that is GPU based. It uses the InputManager and VideoManager and showcases how these are typically used.
  • Starter project: A starter template that'll let you get your own games running Sigma Engine faster and easier

Coming soon to the Examples list:

  • ViewportManager Sample: example for XBOX that shows how to implement drop-in drop out splitscreen 
  • Voxel Terrain Explorer Sample: A simple voxel terrain sample that also shows how first person cameras can be implemented in the engine

Last edited Nov 4, 2011 at 12:30 AM by M6dEEp, version 3


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